Scoring System
The chest scoring system assigns point values based on source difficulty, enabling fair comparisons between members who run Epic Crypts versus those who only complete Common ones.
Quick Start
- Go to Settings → Scoring
- Choose a template – Default works for most clans, or try PvE/PvP Focus
- Review source multipliers – see how each chest type is valued
- Check member scores on the Dashboard – higher scores mean harder content
Why Scoring Matters for Total Battle Clans
Raw chest counts don't tell the whole story in Total Battle:
| Activity | Effort Required | Raw Chests | Fair Value? |
|---|---|---|---|
| Common Crypt Level 5 | 2 minutes solo | 1 chest | Low |
| Epic Crypt Level 25 | 10+ minutes, strong heroes | 1 chest | High |
| Elven Citadel 25 | Coordinated clan effort | 1 chest | Very High |
| Rise of Ancients vault | Event-specific, limited time | 1 chest | High |
Without scoring: A player doing 50 easy Common Crypts looks better than one doing 20 challenging Epic Crypts.
With scoring: Contributions are weighted by difficulty, rewarding effort appropriately.
How the Scoring System Works
Each chest receives a score based on three factors:
Final Score = Base Value × Source Multiplier × Member Coefficient
| Factor | What It Controls | Who Sets It |
|---|---|---|
| Base Value | Default points for source type | System (built-in) |
| Source Multiplier | Custom adjustment per source | Clan admin |
| Member Coefficient | Individual member adjustment | Clan admin |
Example Calculation
| Component | Value | Explanation |
|---|---|---|
| Base Value | 3 | Epic Crypt default |
| Source Multiplier | 1.5 | Clan prioritizes Crypts |
| Member Coefficient | 1.0 | Standard member |
| Final Score | 4.5 | 3 × 1.5 × 1.0 |
Default Score Values
By Total Battle Content Category
| Category | Default Score Range | Reasoning |
|---|---|---|
| Crypts | 1-6 | Scales with difficulty (Common → Legendary) |
| Citadels | 3-8 | Coordinated group content, always valuable |
| Clan | 2-5 | Direct clan benefit (War, Wealth, Territories) |
| Monsters | 1-4 | Event-dependent, varies by monster tier |
| Events | 2-6 | Special seasonal content (Rise of Ancients, etc.) |
| Seasonal Kingdom | 2-4 | SK-specific encounters |
| Arena | 2-4 | PvP content |
| Other | 1 | Unclassified sources |
Crypt Scoring by Difficulty
| Crypt Type | Level Range | Default Score | Why |
|---|---|---|---|
| Common Crypt | 5-10 | 1 | Easy, anyone can do |
| Common Crypt | 15-20 | 2 | Moderate effort |
| Rare Crypt | 10-15 | 2 | Mid-tier solo content |
| Rare Crypt | 20-25 | 3 | Requires decent heroes |
| Epic Crypt | 15-20 | 4 | Challenging content |
| Epic Crypt | 25-30 | 5 | Requires strong heroes |
| Epic Crypt | 35 | 6 | Near max difficulty |
| Legendary Crypt | 20+ | 6 | Top-tier solo content |
Citadel Scoring
| Citadel Type | Level Range | Default Score | Why |
|---|---|---|---|
| Elven Citadel | 10-15 | 3 | Entry-level raid |
| Elven Citadel | 20 | 5 | Mid-tier raid |
| Elven Citadel | 25-30 | 7 | High-difficulty coordination |
| Cursed Citadel | 20-25 | 8 | Hardest group content |
Event Scoring
| Event Type | Default Score | Why |
|---|---|---|
| Rise of Ancients | 3-5 | Time-limited, clan coordination |
| Ragnarok | 3-5 | Competitive event |
| Trials of Olympus | 3-4 | Seasonal challenge |
| Dark Omens | 2-3 | Special event content |
| Halloween/Seasonal | 2-3 | Limited-time activities |
Configuring Scoring
Accessing Scoring Settings
Navigate to Settings → Scoring.
Scoring Templates
Choose a preset configuration as your starting point:
| Template | Philosophy | Best For |
|---|---|---|
| Default | Balanced across all content | Most clans starting out |
| PvE Focus | Higher Crypt/Citadel weights | Dungeon-oriented clans |
| PvP Focus | Higher Arena/War weights | Competitive PvP clans |
| Clan First | Prioritizes Clan category | Wealth-building focused |
| Custom | Define everything yourself | Advanced customization |
Setting Source Multipliers
Adjust individual source values:
| Multiplier | Effect | Example Use |
|---|---|---|
| 0.0 | Zero score (excluded) | Ignore purchased chests |
| 0.5 | Half default value | Reduce Common Crypt weight |
| 0.75 | Slight reduction | Minor de-emphasis |
| 1.0 | Default value | Standard scoring |
| 1.5 | 50% bonus | Emphasize certain content |
| 2.0 | Double value | High priority activities |
| 3.0+ | Triple or more | Maximum emphasis |
How to Edit Multipliers
- Go to Settings → Scoring
- Select Custom template (or start from another)
- Find the source in the categorized list
- Enter new multiplier value
- Click Save Changes
Pro Tip: Changes recalculate ALL historical scores immediately. This is intentional – your scoring philosophy applies retroactively.
Managing Exclusions
Some sources shouldn't count toward scores at all:
When to Exclude
| Source Type | Why Exclude |
|---|---|
| Purchased chests | Pay-to-win concern |
| Personal chests | Low/no effort |
| Trivial content | Not meaningful contribution |
| Broken sources | OCR errors pending fix |
Adding Exclusions
- Go to Settings → Scoring
- Click Manage Exclusions
- Toggle sources to exclude
- Click Save
Exclusion vs. Zero Multiplier
| Approach | Behavior |
|---|---|
| Exclusion | Source hidden from scoring UI, 0 points |
| Zero Multiplier | Source visible but shows 0 points |
Recommendation: Use exclusions for sources you never want to see. Use zero multipliers for sources you want to track but not reward.
Member Coefficients
Individual adjustments for specific players:
What Coefficients Do
Coefficients multiply a member's score, affecting their ranking:
Use Cases
| Coefficient | Use Case |
|---|---|
| 0.5 | New members in trial period |
| 0.8 | Part-time or casual members |
| 1.0 | Standard members (default) |
| 1.2 | Senior members with extra duties |
| 1.5 | Leadership recognition |
| 2.0 | Top performers bonus |
Setting Coefficients
- Go to Dashboard → Members
- Find the member, click Edit
- Adjust Coefficient slider (0.5-2.0)
- Click Save
Transparency Tip: Communicate coefficient changes to affected members.
Where Scores Appear
| Location | What's Shown |
|---|---|
| Dashboard KPIs | Total clan score, top performer |
| Members Table | Score (7d) column |
| Member Profiles | Score breakdown and history |
| Leaderboards | Ranked by score |
| Targets Progress | Score target completion |
| Public Links | All score data (if shared) |
Best Practices
Initial Setup
- Week 1-2: Use Default template unchanged
- Week 3: Review score distribution
- Week 4: Identify sources needing adjustment
- Week 5+: Switch to Custom as needed
Communication
| What to Communicate | How |
|---|---|
| Scoring philosophy | "We value Citadels higher because they require coordination" |
| Changes | Announce before implementing |
| Coefficient changes | Privately to affected member |
Scoring FAQ
Q: Can I change scores retroactively? A: Yes. Changing multipliers recalculates all historical scores instantly.
Q: What if I see "Unknown Source"? A: New sources default to 1.0. Report to support for proper categorization.
Q: How often should I adjust scoring? A: Review quarterly or when Total Battle releases major content.
Q: Can managers change scoring?
A: Only with scoring.manage permission.
The TB Clan Tools scoring system transforms raw Total Battle chest counts into meaningful contribution metrics. Reward effort fairly with configurable scoring.